One Day Campaign: Temporal Distortion Ray
For a PDF Copy of this 1-Day Campaign, please see:
http://playitpainted.com/ordoweb/Temporal%20Distortion%20Ray.pdf
Introduction
It has been a time-honored tradition for your adventuring company to investigate the claims of the so-called “Time Travel Technology” that someone has either discovered, invented, or stolen. By this point in time you’ve seen enough of these claims to know that the overwhelming majority turn out to be lies, scams, or even delusions, and you even recall the time a group of “scientists” claimed to have traveled time only to try and browse and replicate the attempts of other researchers. The truth- as you see it- is that if anyone does in fact possess the technology to travel time, then they don’t want anyone to know about it, especially the group you work for.
And now the group you work for has asked you to investigate another time travel incident- but coming from the powers that be, this one might actually be true. You and your company of adventurers may have heard about an incident 11 years ago, involving a researcher named Dr. Sterling and his betrothed- the Lady Emily Wilkens. Rumors suggest that Sterling was working on a spatial accelerator that might actually allow someone to shift positions along the fourth plane of dimension. However, those same rumors explain how this experiment went horribly wrong, leading to Dr. Sterling’s death/disappearance and the permanent crippling of Lady Emily. Whatever device caused this horrible accident was destroyed during the experiment, or at least that’s how the rumor went…
You employer has informed you of someone who may know the truth in all of this- an informant. Someone who may help you recover or even rebuild this device- a device which is now being referred to as the Temporal Distortion Ray. Your orders are to make contact with the informant before any of our rivals can- and gain vital information regarding this Temporal Distortion Ray.
Game Overview
Temporal Distortian Ray (TDR) is a one day campaign for In Her Majesty’s Name. Players will hire their crew to complete three different missions, and the company who progresses closest to building/using the Temporal Distortian Ray will win the day!
Missions follow a Strategy Tree format, with all players beginning at the same mission, and then branching off into different missions in the following rounds determined by your performance in the previous round. The better your company performs in each Mission, the closer they get to building the TDR!
Players will play three games throughout the day, recording VP as per each Scenario’s rules, and players are free to spend their VP betrween rounds per the “Spoils of War” rules in section 11.
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